Summons Demons

Published January 14, 2017 by


Description

Those that summon demons are very rare indeed. They are concerned with the power that may be drawn from a multitude of other worlds, planes and places where all kinds of powerful and horrific beings reside. The study of the unspeakable arts of demonology can take its toll on any living person.   As a demonologist grows in power, they can acquire mutations and negative mental effects.

Details

GM Intrusion: The GM takes control of the demon for one round. During that time the demon will act in accordance to its nature.

Connection:

Pick one other PC. This PC has seen you summon, control and become the recipient of the demons will. This experience has armed them for when it happens again. The PC is treated as trained when trying to help regain control of your demon.

Additional Equipment:

Books that describe and name various demons of the underworld.

Minor Effect Suggestions:
The presence of your demon shocks and scares those around you. Target creature is dazed
Major Effect Suggestions:
You tap into the power of the demonic plane and deal an additional 6 points of damage.
Tier 1:

Power of the demonic plane:

Working with demons from another plane has both positive and negative effects. You gain an additional 5 points to spend anyway you want over your three stat pools.

Gain one harmful mutation. 

Tier 2:

Summon Demon: (5 Intellect points) 

(5) 15 creature

The demon’s melee attacks do 6 points of damage.

Firery aura: Anyone attempting to touch or strike the demon in melee combat takes 2 points of damage.

Flames of the inferno: The demon can hurl a flaming ball of dark energy at an opponent. The firery ball of dark energy does 4 points of might damage. If the recipient doesn’t spend their next turn trying to put out the flames, they will take an additional 2 points of damage.

Health: 20

1 Armor

Tier 3:

Power of the demonic plane:

You are trained in Demon lore.

Gain +1 to your Intellect edge

Gain +3 point to your Intellect pool.

 

Hand of Decay: (2 Intellect points)

Make a melee attack against your opponent, if your hit is successful you do 2 Might, Speed, and Intellect damage.  If this attack is the killing blow, a small portion of their soul gets drained into your body regenerating you. Heal 4 points to your might and speed pools.

 

Gain a harmful mutation.

Tier 4:

Summon Greater Demon: (8 Intellect points)

(6) 18 creature

The demon’s melee attacks do 8 points of damage.

Firery aura: Anyone attempting to touch or strike the demon in melee combat takes 2 points of damage.

Flames of the inferno: The demon can hurl a flaming ball of dark energy at an opponent. The firery ball of dark energy does 6 points of might damage. If the recipient doesn’t spend their next turn trying to put out the flames, they will take an additional 2 points of damage.

Summon the swirling void of the underworld: The demon can summon a being into the underworld for a brief moment in time.  The recipient is transported to the underworld where they are engulfed in the firery pit of dispair, torment and anguish. This power does 8 points of damage anyway the victim desires among their 3 stat pools.  The swirling chaos of the underworld dazes you, your next action is one step more difficult.

Health: 30

2 Armor

 

Tier 5:

Power of the demonic plane:

You are specialized in demon lore.

You are trained in intimidation.

You are trained in intellect defense tests.

 

Follower: You gain a level (3) 9 NPC demonic follower who is completely devoted to you. You and the GM must work out the details of the demonic follower and you’ll problely make rolls for it in combat or when it takes actions. The follower acts on your turn. In combat your demonic follower will add an asset to your esoteric attacks.

Gain a harmful mutation.

Tier 6:

Demonic pact: (5 Might points, 5 Intellect points)

Your knowledge of demons and the underworld are unrivaled.  Most demons know of you and even fear your ability to take control of them.  When you make a pact with a greater demon, their essence enters your body and transform you into their likeness.

Gain the following:

+12 might pool, +3 might edge, +6 speed pool, +2 speed edge, +2 armor