Feeds on Colour

Published September 4, 2014 by


Description

The brilliance of nature’s palette forms the source of your power. Whether through biomechanical modification or nano-spirit possession you can absorb chromatic hues through a simple touch. Your body responds automatically to the infusion of pigment, speeding your reactions, strengthening your body and sharpening your senses. Your eyes possess perfect chromatic perception, allowing you to pick out even the slightest variation in tone. As your power grows colours take on tastes and smells; the slightest blending of tone and hue can produce entire new sensations. The demands of your ability keep you on the move, always seeking new and stronger hues and leaving a monochromatic trail behind you. Glaives and Jacks tend to benefit most from the physical enhancements of this focus.

Details

GM Intrusion: Sudden light overwhelms your altered visual cortex, causing a blinding headache.

Connection:

Pick one other PC. They and their possessions always appear monochrome to your eyes despite appearing normal to others.

Additional Equipment:

A long robe, scarf, cloak or other item of clothing made of white Adamant silk.

Minor Effect Suggestions:
You Siphon double the amount of color this round.
Major Effect Suggestions:
The infrared and ultraviolet spectrum become briefly visible to you.
Tier 1:

Siphon Chroma: You can drain certain pigmentations from objects and creatures you touch at a rate of 1 sq. ft. per round. When absorbing a specific pigment from a mixed colour, the hue focused on is removed leaving the other colours behind. For example, a pink skin hue would turn white as the red component was drained. Only one hue can be siphoned at a time. action.

Red: You can absorb red hues. For every sq. ft. of red colouration absorbed you gain 1 point of Might. Might points absorbed above your maximum remain for 1 minute per tier or until used. You can absorb additional points up to your tier. enabler.

Tier 2:

Green: You can absorb green hues. For every sq. ft. of green colouration absorbed you gain 1 point of Speed. Speed points absorbed above your maximum remain for 1 minute per tier or until used. You can absorb additional points up to your tier. enabler.

Tier 3:

Blue: You can absorb blue hues. For every sq. ft. of blue colouration absorbed you gain 1 point of Intellect. Intellect points absorbed above your maximum remain for 1 minute per tier or until used. You can absorb additional points up to your tier. enabler.

Tier 4:

Sustaining: Absorbed hues can sustain your body in extremis. Spending 1 point of Red, Green and Blue allows you to go without food, water and rest for 9 hours. action.

Yellow: You can absorb yellow hues. For every sq. ft. of yellow colouration absorbed you gain 1 point of Edge in a pool of your choice. Edge points last 1 round per tier or until edge is applyed. You can absorb additional points up to your tier. enabler.

Tier 5:

Orange: You can absorb orange hues. For every sq. ft. of orange colouration absorbed you gain 1 point of Armor. Armor points last 1 round per tier and does not stack with other worn armors. You can absorb additional points up to your tier. enabler.

Tier 6:

Purple: You can absorb purple hues. For every sq. ft. of purple colouration absorbed you increase your effort maximum by 1. Effort levels last 1 round per tier or until effort is applyed. You can absorb additional points up to your tier. enabler.