You grew up alone, first fearing what could happen to you every night, not sure if you would awake the next morning. But you had to learn your way and survive in this world and you started to grow confidence in the shadows as they would embrace and hide you from your fears, then the light became your enemy as it would reveal and expose you. For some reason, this game of fear started to express itself into your shadow, that was always dancing around. When you finally joined the dance you and your shadow became more than one, you were never alone anymore as this subtle friend was there watching over you.
When you are born you´re afraid of the darkness, and then you´re afraid of the light. But I’m not afraid when I dance with my shadow…
Taste of India, Aerosmith
Your shadow is part of what you are, it is not something that the light casts onto the ground. It’s something your fear – later your courage – projects. It’s not bound by light, it moves freely in your vicinity as it’s projected from your soul, your shadow exists around you even when there is no source of light around. Now that you and your shadow are in a constant dance, you fear nothing, as you’ve learned to look into your fears and dance with them to survive.
As you cast your shadow, it casts you, so your skin becomes dark as a shadow. The shadow moves freely around and it is part of your mind, it acts somewhere between your conscience and the depths of your mind. Most of the time the shadow is wherever it wants, but it is as easy as moving an arm to move your shadow to an specific place, controlling your shadow into specific places and positions is reflexive and doesn’t require concentration, but sometimes when your mind is not at ease, the shadow may act on its own accord.
- The light seems to never touch your body, you look like a living shadow.
- Errant Shadow
- Your shadow is never where it should be based on the environmental light, instead it’s dancing around up to short distance of you. The shadow is not “connected” to your feet and it exists even in total darkness, which means you can continue to dance.
- Transdimensional Light Vulnerability
- Some rare numenera produces light that exists in many different dimensions at once. These forms of light are able to actually touch your skin and to bind your shadow to its “correct” place. While exposed you appear to be a regular person and all of your shadow related powers are turned off (you still retain the skills gained by means of this focus).
GM Intrusion: Your shadow is distracted and reveals your presence accidentally; In a social interaction, your shadow may reveal a little of your intentions.
Choose a PC, that character sees through your shadow and perceives your fears. The character knows a little more about yourself than you would like and that makes you and your shadow at uneasy. By knowing your fears, this PC is the only one able to intimidate you.
- Esotery Effects:
If you perform esoteries that would normally seem to have a physical effect your shadow acts on behalf of it. For example, using Hedge Magic to close a door your shadow goes to the door and closes it. For Push, your shadow rises from the ground and pushes the target. These alterations just change the appearance of the esotery, except for Barrier that also blocks light making it impossible to see through.
- Minor Effect Suggestions:
- You can immediately attempt to hide after this action.
- Major Effect Suggestions:
- Your foe is terrified of your shadow and uses his next two actions to flee.
- Tier 1:
Shadowlike: You lived in the shadows for so long that you look like and have learned to behave as one. You are trained in following people. Due to your dark appearance and your errant shadow the difficulty of spotting you is increase by one step. Enabler.
Dance of Fear and Guts: You have thrived in the darkness for too long and there are few things that can make you cower. You are immune to fear and you reduce the difficulty of any task involving intimidation by one step. Enabler.
- Tier 2:
Shadow Dance (2 Intellect points): You change places with your shadow while you dance (and fight), as long as your shadow is at short distance. You move the difficulty of your speed defense tasks one step in your favour. This also can be used in non-combative situations, but only in short range. This effect last for ten minutes. Action.
Dervish: You are trained in all physical performances and balancing. Enabler.
- Tier 3:
Shadow Senses (1 Intellect point): You expand your senses into your shadow, you can see and hear as if you are standing at your shadow’s position. This moves any perception roll one step into your favor and the difficulty to surprise you up one step. You can also use this ability to spy, as your shadow may stand close to an ongoing conversation and to see around corners. The effect lasts 10 minutes. Action.
- Tier 4:
Attacking Shadow (3 Intellect point): You can attack your opponents by attacking their shadows. This ability moves the attack difficult one step in your favor and you increase your reach to short distance, if are using weapons of immediate distance. The effect lasts for 10 rounds. Action.
- Tier 5:
Shadow Persona (5 Intellect points): Your shadow gains mass and form as a real person, it rises and stands by your side. This creates a Level 4 shadow persona. Like before, the shadow acts accordingly to your will, as it is still part of you, but can act on its own accord as it embodies hidden parts of your persona. The clone has 20 hit points, deals 4 damage and it can move a little more freely from you, up to long distance. You can still dance with your shadow, swapping places. This effect lasts for 10 minutes and if your shadow gets killed it melts back to the ground and can only behave as a regular shadow for 10 rounds. Action.
- Tier 6:
Requiem for a Shadow (6 Intellect points): You kill your target’s shadow by consuming it. You inflict 8 points of lasting damage to his Intellect pool and every action that he does against you is moved one step in you favour, for they are frightened. It takes one week for the shadow to recompose, and the lasting damage to heal. You can use it only once per creature, until it’s shadow recomposes. Action.