Bears the Gauntlet (Mass Effect Sentinel)

Published May 19, 2014 by


Once, your body was normal, augmented only by the natural abilities of your species. But somewhere along the way, one of your arms was replaced by a mysterious prosthetic limb. As you learned to live with this new extension on your body, you discovered that you could make it perform some wondrous functions just by thinking. You may miss the feel of your original arm, but you can’t deny that this one has gotten you out of more than a few sticky situations. The more you use this gauntlet, the better you get at controlling it and unlocking its secrets.

Note: The following is directly inspired by Mass Effect’s Engineer and Sentinel classes. The gauntlet is, of course, an Omni-Tool.


GM Intrusion: Your artifical limb malfunctions and is uncontrollable for 2 rounds while you reforge a connection with it.


Pick one other PC. This character is somehow able to control some of the arm’s function just as well as you can. If within immediate range of you, he can use an action to activate one of the gauntlet’s powers (he cannot control the movement of its digits, however).

Additional Equipment:

You’ve found an oddity that resembles a smooth, orange pebble. Your gauntlet can always point in the direction of this rock but cannot tell you how far away it is. With ten minutes of concentration, you can use the gauntlet to teleport the pebble into your hand.

Esotery Effects:

If you perform esoteries, you activate them by making specific gestures with your artificial hand. For example, casting Onslaught could consist of a punching motion that launches a fireball during the follow-through.

Minor Effect Suggestions:
Your gauntlet analyzes your current action and provides a useful tidbit of information to make the action one step easier if you attempt it again within a few minutes.
Major Effect Suggestions:
Surging with power, your gauntlet causes your armor to glow brightly and provide 2 extra damage resistance against the next attack that hits you.
Tier 1:

Scan (2 Intellect points): Pointing at an object produces a flurry of informative images that slowly rotate around your hand. (Functions the same as .)

Tech Armor: Simply by clenching your fist, your gauntlet causes a translucent set of armored plates to appear around your body. These holographic plates count as light armor and can be deactivated by clenching your fist again.

Tier 2:

Decoy: Your new hand lets you summon a phantom image within immediate range to distract or confuse your enemies. (Functions the same as .)

Tier 3:

Cryo Blast (3 intellect points): Your gauntlet launches a silvery ball of light toward an object or enemy of your size or smaller. Whatever it hits is frozen solid (immobilized) for one round. If it hits something larger than you, only a patch the size of your silhouette is frozen.

Power Armor: Your tech armor can now produce medium armor instead of light armor.

Tier 4:

Overload (5+ Intellect points): By forcefully extending your fingers and focusing, you can produce and arc lightning from your fingertips to your enemies. (Functions the same as .)

Tier 5:

Assault Armor: Your tech armor can now produce heavy armor instead of medium armor. When hit by a melee attack, you can forcefully detonate the tech armor to knock down your attacker. Your tech armor remains offline for one round, rebooting on the attacker’s next turn. Effort must be spent to knock down an opponent larger than you or to reinitialize your tech armor immediately (2 effort for both).

Tier 6:

Sabotage (6 Intellect points): You have mastered the gauntlet’s capabilities. You can now use it to interface with and manipulate nearby machines. (Functions the same as .)