The gunslinger is a skilled combatant, deadly in any ﬁght. With a keen eye and quick reﬂexes, you can eliminate foes at range before they reach you. A good shot also learns to make his own ammunition and ballistic weaponry. You probably wear no more than light armor so you can move quickly when needed. Many glaives and jacks are gunslingers. You can use this focus with artifact weapons of a similar nature if you so wish. (This focus is just a re-branding of the Carries a Quiver focus from the core rule book for those gun enthusiasts out there.)
GM Intrusion: Shots that miss their target strike unwanted targets. Guns jam.
Pick one other PC to be the true friend who gave you the excellent rifle/pistol that you currently use. Secretly pick a second PC (preferably one who is likely to get in the way of your attacks). When you miss with a shot and the GM rules that you struck someone other than your target, you hit the second character, if possible.
- Additional Equipment:
You start with a well-made ballistic weapon and two dozen rounds.
- Minor Effect Suggestions:
- Hit in a tendon or muscle, the target takes 2 points of additional damage, ignoring armor.
- Major Effect Suggestions:
- Shot center mass the target takes additional 3 points of damage, ignoring armor
- Tier 1:
Gunslinger: To be truly deadly with a gun, you must know where to aim. You can spend points from either your Speed Pool or your Intellect Pool to apply levels of Effort to increase your shot’s damage. Each level of Effort adds 3 points of damage to a successful attack. Enabler.
Lead Shot: You are trained in making ballistic ammunition. Enabler.
- Tier 2:
Covering Fire (1 Speed point): In a round where you attack with your gun, if you ﬁre an additional shot, the difﬁculty of attacks and special abilities used by the target is increased by one step. Enabler.
Gun Smith: You are trained in making ballistic weapons. Enabler.
- Tier 3:
Trained Gunslinger: You are trained in using ballistic weaponry. Enabler.
Master of Lead Shot: You are specialized in making ballistic ammunition. Enabler.
- Tier 4:
Quick Shot: If you roll a natural 17 or higher with a ballistic attack, instead of adding damage or a minor or major effect, you can make another attack with your gun. This attack reuses the same Effort and bonuses (if any) from the ﬁrst attack. Enabler.
Master Gun Smith: You are specialized in making ballistic weapons. Enabler.
- Tier 5:
Phenomenal Gunslinger: You are specialized in using ballistic weaponry. Enabler.
- Tier 6:
Precise Shot (2 Might points): You inﬂict 3 additional points of damage with your shot. The Might points spent to use this ability are in addition to any Speed points spent on the attack. Enabler.