Destructive and volatile creatures, the Dagathir are (thankfully) rare in the extreme. Sleeping for years at a time, a Dagathir will awaken from its slumber only to defend itself and to eat. When hungry, a Dagathir will fly from its layer and wreak havoc on the surrounding area until its belly is full and its bloodlust is sated. With a thick, scaly hide, razor-sharp teeth, claws and a breath of scorching hot radiation, these beasts are infamous for being nigh on unkillable. They do have a weakness though. Their eyesight is weak (especially in bright sunlight) and it is hard for them to make out details. Also, right in front of their mouth is a blind spot that they cannot see into. 640x519_1781_Duel_2d_sci_fi_knight_fantasy_dragon_soldier_duel_battle_picture_image_digital_art.jpg
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- Hungers for Flesh
- Solitary existence within large caves within mountainous regions.
- Short distance when on the ground, but up to long distance when flying.
Defends at level 7 due to size. Perception at level 4 in bright light and level 0 for what is right infront of its own mouth.
Can breathe out a scorching ray of radiation at short distance. A might defense roll is required, or else 1d6 points of damage will be done in the next round as well in addition to initial damage.
Cannot speak, but understands simple Truth.
The ultimate embodiment of terror, these beasts are the perfect quarry for high level characters.
Scaly hide, dense bones, and indeed some adventuring gear might be found in their bellies, 1d6 cyphers.