Mysterious : Descriptor

Published September 18, 2013 by

You’re an odd duck, and nobody seems to be able to get a hold of just what’s up with you. You may be from an unknown culture, or you may have a strange and hidden past. Maybe the Numenera have affected your mind, or maybe you’re some kind of spy.

You gain the following benefits:

+2 to your lowest Pool.
You’re trained in hiding your motives, opinions, and background.
You’re trained in resisting mental probes and attacks of all kinds.
You’re often in the right place at the right time. Once per 28 hours you may spend 3 Intellect to emerge from the shadows into a scene one or more of your fellow party members are part of. This is not teleportation – you must plausibly be able to be in the area, but you need not explain exactly how you got there.
You have trouble fitting in to social situations. The difficulties of all interactions not involved in hiding your intentions are increased by one step.

Initial Link to the Starting Adventure: From the following list of options, choose how you became involved in the first adventure.

  1. For unknown reasons you’ve decided to join with the group.
  2. Choose another PC. You’re obsessed with protecting this character from harm, but realize you must let them go into danger. And so you follow them.
  3. You’ve organized the group, leaving out exactly why you’re doing this.
  4. A massive creature or god told you to join them.