Where as others are unbreakable in body, you are unbreakable in spirit. The world never gave you any quarter, and you take this in stride. You learn quickly from your hardships, and can take all of the duress the ninth world has to offer you.
You gain the following benefits:
Indomitable: You are trained in Intellect Defense and any task involving willpower.
Mind Like Steel: You are trained in all tasks involving focus or memory.
Relentless: Once every ten-hour rest, you can take an additional one-action rest, or re-roll a failed roll, keeping the new result.
Inability: You have an inability in all initiative actions.
Forged by Fire: You have bad luck, but you learn much from your misfortune. Refusing GM intrusions costs 1 additional xp. If you would like, instead of giving one xp to another player, you can choose to keep both of the xp you receive from the intrusion.
Initial Link to the Starting Adventure: From the following list of options, choose how you became involved in the first adventure.
- You came across the party while they were in the middle of a fight that they were loosing. Thanks to you, they won the fight.
- You woke up one morning and found yourself travelling with them. You don’t remember why you are with them, though, they don’t seem to remember either.
- The party came across you while you were in the middle of a fight that you were loosing. Thanks to them, you won the fight.
- You feared the party could not succeed without your help.