Time Folder : Cypher

Published October 31, 2013 by


Time folders can be extremely useful, but also very dangerous devices. When combined with other cyphers, if the user has to make a danger check, the time folder counts double for the penalty (+20 to the roll instead of the standard +10). Also, after using the folder, if the wielder still has more than two cyphers (three for nanos), they must immediately make an additional danger check even if they have already made one today, doubling the total penalty from extra cyphers (not counting the time folder itself in this case). Users of a time folder may also experience other unfortunate short-term side effects:

  1. Extreme sensation of heat
  2. Extreme sensation of cold
  3. Nausea and/or vomiting
  4. Disorientation
  5. Black outs
  6. Incoherent speech
  7. Seizures
  8. Fatigue
  9. Difficulty with muscle control
  10. Loss of or reduced eyesight
  11. Loss of or reduced smell
  12. Loss of or reduced touch
  13. Loss of or reduced hearing
  14. Other effects befitting a GM Intrusion

Example: Revis is a Jack who found a time folder in an ancient clockwork mechanism and now has five cyphers. The next morning, he rolls D100 for cypher danger. He rolls a 17, but is three over his limit. Normally, this would result in a 47, but because the time folder adds an extra 10, his result is 57 – still safe. Later in the day, he uses the folder to go back and stop a group member’s death. Upon arriving in the past, he still has four cyphers after using the time folder, and must immediately make a check. He rolls a 97, which would then normally be 117 with the 2-over penalty. But because the time dilator amplifies the interaction, the penalty doubles from 20 to 40 – 137. The results for Revis are… unfortunate.


A bracelet, a bracer
A small, handheld tablet, a box with dials and buttons

A time folder creates a field about six feet across that allows anyone within it to return to that spot in the past up to a number of minutes equal to the device’s level.