You’re a seasoned traveler or wise person, knowledgeable in wild ways and secret lore.
- +2 Intellect Pool.
- You’re trained in two areas of knowledge of your choice.
- Helping Hand:
- Whenever you take the Helping action (pg. 101) to assist someone, you always count as higher skill level than them, thus decreasing the difficulty of their task by one no matter what.
- Additional Equipment:
- 10 shins you’ve wisely saved up.
Initial Link to the Starting Adventure: From the following list of options, choose how you became involved in the first adventure:
- You’re a mentor or patron of one of the other PC’s.
- You’re an older relative to one of the other PC’s.
- You’re the only one who knows the way to the adventure location.
- One of the PC’s parents helped you long ago and you feel obligated to assist them now