You are one of many sons and daughters of a royal family belonging to one of The Nine. You’ve been brought up well with private tutors and access to the best food, library, and military minds where you hail from. You have knowledge of how feudal economies function, and probably believe in the importance of a wealthy and educated upper class. Your desire to meet life on your own terms made your adolescence difficult in court. But now that you’ve finally struck out on your own you could be any type of adventurer. However the habits of royalty and culture will stay with you forever.
You gain the following benefits:
Royalty: Choose one of The Nine countries to belong to.
Privileged Upbringing: +1 to each stat.
Starting Equipment: You begin with a set of perfectly tailored clothing of adamant silk for wearing to court. You also have a ring with an engraving of your family’s coat of arms, effectively a passport in The Steadfast.
Inability: Blending in as a commoner is more difficult for you. Life as a pampered aristocrat makes any attempts of fraud, or deception one level more difficult.
Skills: You are trained in all courtly proceedings, dances, and diplomacy.
You are trained in the history of each country in The Nine.
Initial Link to the Starting Adventure: From the following list of options, choose how you became involved in the first adventure.
- One of the other PCs did a favor for you, and now you’re repaying that obligation by helping her with the task at hand.
- Against your better judgment, you joined the other PCs because you saw that they were in danger.
- You overheard the other PCs talking about a topic that interested you, so you decided to approach the group.
- You need money because your family is in debt.