For Gamemasters Archives


Creating Foes, Part I: Creatures

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This is the first in a two part series on creating enemies suitable for combat in Numenera. It’s intended as a bit of advice to GMs on getting the ball rolling on making your own bad guys. Let’s set the stage with the mechanics and story elements of creatures for this one and then move […]

Making Games Memorable

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Numenera is a game designed with the GM in mind.  It’s fun, fast, and easy to run.  But that doesn’t mean you can’t get better at it – making the game more intense and memorable.  Here are a few tricks I’ve picked up that revolve around making moments more intense, suspenseful, and tailored better to […]

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